VR · Neurorehabilitation

SyneuraX

Brain and body rehabilitation in VR, steered live by the therapist.

The problem it solved

Rehabilitation exercises are repetitive, patients lose motivation, and progress is often judged by eye. Clinics had no practical way to run several patients through engaging, measurable exercises while the therapist stayed in control. SyneuraX gives the therapist one station to prescribe, run, watch and adjust VR sessions on many headsets at once, and turns every session into clean, objective data and a report the patient and family can read.

Similar problems it can solve

The same architecture fits any setting where one operator runs many standalone headsets or devices on a local network: VR training and simulation in industry and education, cognitive-assessment and research labs, motor-skill and sports coaching, and control of on-site device fleets, especially where data must stay on the premises.

SyneuraX

SyneuraX turns clinic rehabilitation into measured exercise in virtual reality. Patients train on standalone Meta Quest headsets while the therapist runs every headset from one Windows station, watches the live view, adjusts the session on the spot and gets objective reports. Thirteen clinical exercises are released and seven more are built and awaiting release, all on the clinic's own network with no cloud dependency.

Overview

SyneuraX is a cognitive and motor rehabilitation platform for clinics, built in virtual reality. The patient trains inside a standalone Meta Quest headset, the therapist watches and steers the session live from their own station, and every movement and response becomes objective data and a report a family can read. The project started as BodyVR, a motor-rehabilitation controller, and in June 2026 became SyneuraX, the parent platform, with BodyVR as its first product line. It is a rehabilitation-assist tool: it makes the therapist more precise and never replaces them.

Who it is for

Rehabilitation, physiotherapy and occupational-therapy clinics, hospital neurology departments and senior-care centres working with stroke, traumatic brain injury, MS, Parkinson's, balance disorders, upper-limb weakness and mild cognitive decline. Several headsets run from one station on the clinic's own network, and patient data stays on site.

One platform, many components

The exercises

Every exercise is built on an established neuropsychological paradigm, so its numbers carry clinical meaning.

The platform's scientific dossier documents, for the released exercises, 508 tunable parameters, 251 recorded data fields and the published evidence behind each exercise.

Engineering depth

The distinguishing strength

The therapist runs the whole loop. Prescribing, training, measuring, reporting and adapting the next session happen in one system on the clinic's own network, so patient data never leaves the building, and deployment needs nothing beyond standalone headsets and a Windows PC.

Technology

.NET 10 with WPF for the station and the designer, ASP.NET Core for the central service, and EF Core on SQLite at the clinic and SQL Server centrally. A .NET Standard 2.1 shared core; Unity 6 with the Meta XR SDK, OpenXR, XR Interaction Toolkit and URP on Meta Quest; Kotlin and Jetpack Compose on Android; LibVLC for H.264 casting; JWT for authentication and xUnit for tests.

.NET 10 WPF Unity 6 Meta Quest ASP.NET Core Kotlin